Friday, August 5, 2011

Adding Colour.

Here are the character faces before and after surfacing. It's always one of my favourite moments when I see my characters with real skin for the first time. The catch is that surfacing tends to be one of the most tedious parts of the process too.




For the animation nerds (like me), the images on the right were rendered with Mental Ray, using the fast sub-surface scattering shader. The results were great, but the rendering times were a bit hefty.

No comments:

Post a Comment