Here's the astronaut model without surfacing. The intention was always to keep the model simple and slightly stylised: I didn't want to get into hyper-real-super-detailed video game territory.
For those unfamiliar with 3D and how it's done, this is a neutral or 'T pose': characters are first sculpted in a stiff, rigid pose like this (sometimes with arms straight out, sometimes slightly bent), then colour is added, then we articulate the character through a whole seperate process.


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